Kids Games LLC

For developers

How to publish your game with us

Everything about working with Kids Games in one place: what we do at each stage, two partnership models, real before-and-after numbers, and a transparent path from first contact to global launch.

Pitch your game

We help at every stage — from prototype to global launch.

Validate the opportunity

Rapid market testing, retention analysis, and user testing before you commit months of work.

Make the game stronger

Hands-on product support, production resources, and a focused roadmap built with your team.

Scale what works

Creative, ads, ASO, user acquisition, monetization, and live ops — run by people who do it daily.


Two ways to work with us.

We support developer teams at every stage — from first idea to global launch.

Build a game from scratch with us

We walk the whole road together — from concept to release.

  1. 1Pick a promising niche
  2. 2Generate and validate the idea
  3. 3Production support
  4. 4Launch and testing
  5. 5Analytics you can actually read
  6. 6Metric-driven improvements
  7. 7Store copyright & claims support
  8. 8Scaling
  9. 9Optional project sale

Already have a game?

We plug in at any stage and amplify marketing, monetization, and scale.

  1. 1You send us your game
  2. 2We test, analyze, and propose improvements
  3. 3You ship the changes
  4. 4We scale user acquisition
  5. 5You collect profit and build the next updates

Publisher toolkit

What you get from day one.

Market testing

CPI probes, retention cohorts, and creative tests on real traffic — before you invest big.

User acquisition

Google Ads, Meta, AppLovin, ironSource — run by a team that spends budgets daily.

Creative team

Videos and creatives with IPM analytics: we know exactly which video drives installs.

ASO & app stores

Store pages, icons, screenshots, featuring — plus claims and review support.

Monetization

Ads and in-app purchases: AdMob and mediation setups proven across a hundred projects.

Live dashboards

Your game's revenue, installs, and metrics in real time, with 24/7 access.

Before and after, in numbers.

Last PlayLast Play

Starting point

  • Experimental project in a new niche
  • Zero downloads
  • Zero revenue

Result

  • 20,000,000 installs
  • Profit growing 200–300% month over month
  • A dedicated Google Play representative protecting the project
Obby ParkourObby Parkour

Starting point

  • Rough production quality
  • 5,000 installs a day
  • Meager revenue

Result

  • 60,000,000 total installs
  • 75,000 installs a day
  • Profit growing 200–300% month over month

A transparent path to partnership

01

Send the build

A playable Android build and any key metrics you have.

02

We evaluate

Marketability, retention, creative potential, and scope.

03

We align

Roadmap, responsibilities, economics, and launch plan.

04

We scale

Launch, learn, improve, and grow together.


Send us even an early prototype.

A strong core loop and a fun idea are enough to start the conversation.

ObbySandboxRagdollBlock-world

Partners on working with us.

We've come a long way together with Kids Games LLC! Thankful for the support and effective partnership — together we found the decisions that mattered and hit real results.
The Secret Elevator

Danil Malinov

The Secret Elevator · 5M downloads

I've worked with Kids Games LLC for a long time and I'm fully satisfied. UA for the game runs steadily, and their product support genuinely helps reach new results. Glad to have such a reliable partner!
Noob Playground

Matvey Nikonov

Noob Playground · 15M downloads

Fast, responsive communication. I get valuable recommendations on improving the game, help with testing and the technical side, including SDK integration. When I launch my next project, working with them stays my first choice.
Noob Miner

Sergey

Noob Miner · 1M downloads

Working with Kids Games LLC has been very productive. Their professionalism, support, and innovative approach significantly improved our project. We sincerely value their contribution and recommend them as a reliable partner.
MelonBox

Alexey Efremenkov

MelonBox · 4M downloads

Questions developers actually ask.

You do. We are a publishing partner, not an acquirer. IP ownership, code, and creative stay with your studio — the partnership terms only cover what we publish together.

No pitch decks needed

Take your game to the next level with us.

We'll help at every stage — from prototype to global launch.

or write to us directly:

We reply within 48 hours on business days.